Webcomic Kickstarter raises $500,000 for a game in a day - alanizyoutims
A gaming Kickstarter raising six figures in little than a twenty-four hour period is hardly even interesting these days. But even if the new Homestuck Kickstarter isn't breaking any funding records, information technology's still unusual adequate to comment on because IT shows just how much Kickstarter has changed fundraising for games and how that's making games that ne'er would have existed before latent.
Homestuck is a webcomic created by Andrew Hussie that began mostly as a parody of conventional adventure games, with Hussie drawing panels settled on user suggestions and seeing where the story took the author and the audience unitedly. From there IT's evolved into a more directed but steady many experimental comic that often switches from long-standing comics pages, to animated gifs, to flash animations and evening infrequent small-scale games, all equally separate of the bigger overall narrative.
If there's a comics new wave in the digital age, Homestuck is likely it, jumping from medium to medium and storyline to storyline at the cliff of a hat. What's singular is that Homestuck is also a tremendously favourite webcomic. When Andrew Hussie tried to alleviate the server load that comes from a large meretricious movie update he had flash portal Newgrounds.com host the file. Homestuck's audience ended up loading the wink millions of times and crashing Newgrounds' servers instead.
Now Andrew Hussie is looking to turn of events his adventure game parody turned multimedia-humourous experimentation back into a full adeventure game. And in some way an adventure gamey whose appeal is and so complex I have trouble even describing it is on caterpillar tread to reach it's $700,000 funding goal in fewer than a Day.
Information technology's an amazing achievement that's all the more amazing since the Kickstarter, like the comic itself, makes absolutely no attempt to coddle new hearing members. If you're unfamiliar Homestuck information technology's unlikely that their Kickstarter video (a random aggregation of animated clips from various points in Homestuck's large, geographical area communicative) will be any help at all. Yet the comic and Kickstarter have managed to cultivate a large and fervent enough fanbase to raise half a jillio dollars in a daylight.
It isn't a fundraising memorialise (the game still has terminated $100,000 to go before IT reaches its goal) and Double Fine Adventure already proven that crowdfunding could rake in some solemn cash in on. Instead, IT's the purest reflection nevertheless of the new nation of affairs for funding small to mid-sized games. Alternatively of pushing for a game that has obvious pile appeal to get investors and publishers onboard, you just deman to take in your specific audience and bring them to the table.
The Homestuck Kickstarter's success is awful not much because it promises an amazing game (though I'm sure Andrew Hussie will land an original twisting to escapade play) or because of Homestuck itself, just because information technology shows that any halting, no topic how unsalable traditional publishers might find it, can forthwith find funding if information technology's able to unite with its audience.
Source: https://www.pcworld.com/article/461130/this_week_in_kickstarter_a_webcomic_raises_500_000_for_a_game_in_a_day.html
Posted by: alanizyoutims.blogspot.com
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